qPirateKing
07-19-2004, 3:44 PM  #1
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X marks the spot
Introduction:
Legacy of Hæan is an RPG set in the huge cavernous world of Hæan. In this unique setting, you take on the role of Explorers. You are looking for something out there in those unexplored caves, but don't expect to find it if you aren't willing to look long and hard. This game is not for everyone. If you don't have the patience to enjoy a map of this kind, please stay far away from it. But, if you are willing to spend some time (perhaps several hours) and really get into it, you won't be disappointed.

In terms of gameplay, I tried to mimic --to some degree-- MMORPGs that I've played in the past. What that means is that you might have to spend some time hunting for money or exploring an area instead of plowing through a line of enemies while trying to reach a final destination. Whether or not you like that kind of game will probably be a key factor in your enjoyment of the map.

Story:
The creator of the world, Hæan, disappeared mysteriously before he could finish his work. As a result of his disappearance, the world was left in darkness, incomplete. Tired of living in the darkness, humans are trying to find Hæan and restore him so that he might finish what he started. You must venture into the darkness, and find the one who brings the light.

The story will unfold as you play the map.

Themes:
Darkness and exploration. The world is a network of caves that you have to explore. You don't have shared vision with yourself, so you have to rely on "lights" to travel and map out the world. Lights can be bought in shops and they are also found preplaced in some lower level areas. Learning to use lights properly will save you a lot of time and money.

Some features:
  • Stamina - If you run out, you will be slow. Might not sound so bad, but it makes you easy prey in the dark.
  • Lights - Placing lights in the caves will allow you to find a path leading from place to place. Managing your lights properly is a MUST.
  • Stacking inventory - You can carry any number of items at once, and taking stock is easy (with the exception of lights).
  • No levels/experience/spells - This is not a classic D&D map.
  • Randomized spawning and money - All rewards and monster spawns have been randomized for greater realism.
  • Large and complex world - 15 caves, 4 towns, 4 rest zones. All have been beautifully designed and crafted. None of those Palace+Inn towns here!
Screenshots:

The Boardwalk


Item shop

Notes:
  • Player 2 is required. This prevents people from using single player. To play solo, choose a multiplayer mode and move into the second slot.
  • Up to 4 players can play, but right now players 1, 3, and 4 don't have any quests of their own. If you want to play with multiple players, just have 1, 3, and 4 map out the caves for you. All players can participate in the main quest, though, so it's not like the extra players are useless.
  • I recommend playing it solo or with people who don't purposely try to screw things up by sharing vision, etc. If nothing else, it lags A LOT less with just one player.
  • There are no free heals. If you want to heal, buy a potion. It's not that expensive.
  • There are no extra lives. You die, you're dead. I hope you saved.
  • Players start in different towns. Trust me, it saves a lot of time when mapping out the world.
  • There isn't much help in the map for new players, but it's pretty easy to figure things out.
  • All sound effects are property of Softmax (softmax.co.kr).
  • SAVE your game periodically! Although extremely rare, the map has crashed for seemingly no reason in testing on more than one occasion. Not only that, it's always a good idea to save in case of accidental death.
  • Not meant for Bnet play! This is not particularly tailored for the Bnet audience. Would you really spend HOURS playing with people you'll likely never see again?
Getting started:
  • Minerals = SEED (money)
  • Gas = Stamina
  • If you are player 2, find the orange civilian in the town where you start out. Anything orange is important.
  • Items are now on a dropship system (in your inventory at the top right).
  • Your damage upgrades by 2 each level (yes, it doubles your damage the first upgrade).
  • Warps are activated when you enter an area. You don't need to 'activate' waypoints by stepping on them.
The map is currently in closed beta. The initial release was highly successful, but there have been quite a few changes since then. If you wish to play a fully functional "beta," reread this post and send me a PM or post a request on this thread.
 

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EdvardMunch
07-19-2004, 3:57 PM  #2
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Stoned Yoshi
I'd like to play.
 

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StealthyDeath
07-19-2004, 4:07 PM  #3
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Really nice, I like how you used the custom tiles and sprites to create that boardwalk. I'd like to play this too.
 

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Haplo
07-19-2004, 7:23 PM  #4
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Triggernator
I liked the boardwalk also =). It was spiffy. By the way, there's a better way to do prices on shops like that. You would use a center view/preserve trigger and the text when in a shop rather than having to move your slowass civilian to check the prices just to have them go away in a few seconds.
 

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qPirateKing
07-19-2004, 7:37 PM  #5
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X marks the spot
Nah, doesn't quite work like that. The text is not supposed to be there the whole time. O yea, it's not a civilian, either

To see what the people at Staredit.net thought about the map, click here.

And if you want to try it out, you can download it here. I'll make it available publicly here because there seem to be less people around here than at SEN.
 

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Svvadekk
07-19-2004, 7:45 PM  #6
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Formerly: Sikawtic
Favorite StarCraft Race Terran Player
Dude, that looks like one of the best maps ever, (i luv rpgs ) Don't dissapoint me!
I will post a more detailed response once i play it for awhile.
 

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I'm killing them all on my own little mission."

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Svvadekk
07-19-2004, 10:54 PM  #7
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Dude... that was like... the BEST rpg i've ever played... the music is enough to make me go play it again (which i am about to do...) (i will add more to this after i play more in depth )(but next time i won't create another post )(don't you just love these... uh? i forgot what there called ---->)<---- those...)
 

http://www.bungie.net/card/halo3/Phantomsteel.ashx
"Forget about guns, forget ammunition, because
I'm killing them all on my own little mission."

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StealthyDeath
07-19-2004, 11:10 PM  #8
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They're called parentheses...Anyway I played the map too, the music adds a much more interest into the RPG. I didn't get very far to see much since I died in 30 minutes. But I liked so far.
 

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Svvadekk
07-19-2004, 11:32 PM  #9
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Formerly: Sikawtic
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Quote
Originally Posted by StealthyDeath
They're called parentheses...Anyway I played the map too, the music adds a much more interest into the RPG. I didn't get very far to see much since I died in 30 minutes. But I liked so far.
same here... played 3 times now... died 2, got lost in the dark once

Last edited by Svvadekk; 07-19-2004 at 11:37 PM.
 

http://www.bungie.net/card/halo3/Phantomsteel.ashx
"Forget about guns, forget ammunition, because
I'm killing them all on my own little mission."

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qPirateKing
07-20-2004, 12:12 AM  #10
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X marks the spot
Haha, didn't you read the first post? SAVE the game! Also, if you hotkey your unit, you won't 'get lost' in the dark.

Just a warning, only 1 person so far has completed it, and it took 3:31:43. Don't play it too much at first or else you might over-expose yourself and get bored. Until you get to Vent (takes about 1-2 hours on average), there is almost nothing to do but killing/exploring.

Sorry, but this is only a 'beta' of sorts, so I haven't added the sidequests and stuff to keep you busy. I understand if you decide to quit, but I assure you that the story is interesting if you're willing to get into it.

Thanks for the interest, I hope you get SOMETHING out of it.
 

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